![]() Instead, the flying is more in line with what players remember from Ace Combat 6 High-G turns included. Gone are the horrible DFM engagements from Ace Combat Assault Horizon. Elite controls are more simulation oriented with the player needing to be in charge of rolling and pitching to accomplish turns versus the push left to go left of the novice setting. Controls are once again broken into the elite and novice settings like past entries in the franchise. ![]() ![]() Controls are very responsive whether using a controller or HOTAS so fans of either method should be pleased. Flying in Ace Combat 7 feels absolutely perfect for an arcade flight-sim.
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